Economy
A practical guide to token pricing, hourly income, daily cash flow and bank loans—focused on launch-day decisions rather than old demo balance numbers.

☷ Table of Contents
The economy systems
The official Early Access description confirms three major financial layers: four token types, hourly income tracking and multi-tier bank loans. That sits on top of ordinary spending for machines, rooms, stock and staff.
Recommended prices
The demo dashboard includes a recommended-prices view. Supplied gameplay shows the player experimenting with pricing and realizing the control is tied to token pricing rather than a per-cabinet sticker price in that build.
Do not copy an old screenshot’s number and call it “best.” Use the current dashboard recommendation as a baseline, then watch whether the change actually improves total daily income and customer throughput.
Hourly income
The demo specifically highlights Bowling as a way to test dynamic hourly income. This matters because some investments are better judged over time than by the next checkout transaction.
Bank loans
Loans are present in the Bank interface and are explicitly part of the Early Access economy. Use them to bridge an expansion that has a clear payback path, not to rescue a floor plan that is already losing money.
Avoiding cash-flow traps
Common early mistakes are buying too many attractions at once, ignoring restock costs, opening a large room before you can staff/maintain it, and carrying a loan while machines sit broken. Profit comes from the whole operating loop, not one flashy purchase.
Matched gameplay images


