Staff Guide
A role-by-role guide to cashiers, cafeteria workers, repairmen, cleaners and token collectors—what work each role removes from your plate and when that automation matters.

☷ Table of Contents
All five staff roles
The current Steam description names five automation roles: cashier, cafeteria worker, repairman, cleaner and token collector. Each removes a different recurring chore, which means the right hire depends on what is currently stealing the most time from you.
Cashier
The cashier handles checkout pressure. In one supplied demo run, the cashier becomes available very early and immediately changes the player’s job from “stand at the counter” to “manage the rest of the venue.” Treat that exact demo unlock point as an old-build detail, but the operational benefit is clear.
Cafeteria worker
Once the cafeteria opens, food and drink service adds another queue. A cafeteria worker keeps that service moving while you handle the arcade floor. This role becomes more useful when food sales are contributing enough activity to distract you from machines and expansion.
Repairman and cleaner
Broken machines stop earning, while dirt hurts the venue’s operating quality. A repairman handles the repair load; a cleaner handles floor maintenance. These roles scale with arcade size because both problems are distributed across the map rather than concentrated at one counter.
Token collector
A token collector automates the repetitive cycle of emptying machines and keeping token circulation healthy. This becomes increasingly valuable as the arcade spans more rooms and the manual route grows longer.
What to hire first
There is no universal fixed order that is safe to present as a current-build rule. Use the bottleneck instead:
- Checkout line growing? Cashier.
- Food service pulling you away constantly? Cafeteria worker.
- Machines sitting broken? Repairman.
- Cleaning route eating time? Cleaner.
- Token collection becoming a full-time lap? Token collector.
What changed in the 09.09 and 11.09 updates
Two patches have adjusted staff behaviour since launch, and both push the same way — less manual babysitting:
- Repairman required level changed to 5 (09.09.2026), so repairs automation is available earlier.
- Cafeteria workers can now fill the coffee machine if the fridge holds the required items, and fill the soda dispenser if the company depot holds them. Food staff no longer wait on you for resupply as often.
- Token collectors’ hiring capacity increased to 5, and employee movement speed increased across the board.
- Customers would not buy Technology Magazines or Action Games — fixed on 11.09.2026. If a staffed area looked dead, this was why.
The hiring rule above is unchanged: hire to remove the task blocking the most revenue right now.
Update 02.10.2026 — Restocker Employees
The October 2 update added the automation layer that inventory-heavy layouts were missing: Restocker Employees. A restocker can:
- fill shelves and vending machines — but only when those fixtures have Price Tags (see the pricing guide);
- refill refrigerators;
- refill Token Boxes;
- carry unused boxes to the Storage Room instead of leaving them where they were unloaded.
The same patch increased the Cafeteria Employee’s daily wage, so food-service staffing costs more per day — build the wage rise into the hiring decision above.
One trap worth knowing: restockers are only as useful as your Price Tags. A shelf without a tag is a shelf the restocker cannot fill, no matter how many you hire.
Matched gameplay images


