Staff Guide
A role-by-role guide to cashiers, cafeteria workers, repairmen, cleaners and token collectors—what work each role removes from your plate and when that automation matters.

☷ Table of Contents
All five staff roles
The current Steam description names five automation roles: cashier, cafeteria worker, repairman, cleaner and token collector. Each removes a different recurring chore, which means the right hire depends on what is currently stealing the most time from you.
Cashier
The cashier handles checkout pressure. In one supplied demo run, the cashier becomes available very early and immediately changes the player’s job from “stand at the counter” to “manage the rest of the venue.” Treat that exact demo unlock point as an old-build detail, but the operational benefit is clear.
Cafeteria worker
Once the cafeteria opens, food and drink service adds another queue. A cafeteria worker keeps that service moving while you handle the arcade floor. This role becomes more useful when food sales are contributing enough activity to distract you from machines and expansion.
Repairman and cleaner
Broken machines stop earning, while dirt hurts the venue’s operating quality. A repairman handles the repair load; a cleaner handles floor maintenance. These roles scale with arcade size because both problems are distributed across the map rather than concentrated at one counter.
Token collector
A token collector automates the repetitive cycle of emptying machines and keeping token circulation healthy. This becomes increasingly valuable as the arcade spans more rooms and the manual route grows longer.
What to hire first
There is no universal fixed order that is safe to present as a current-build rule. Use the bottleneck instead:
- Checkout line growing? Cashier.
- Food service pulling you away constantly? Cafeteria worker.
- Machines sitting broken? Repairman.
- Cleaning route eating time? Cleaner.
- Token collection becoming a full-time lap? Token collector.
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