All Guides
Launch-day help organized by player task. Guides label demo footage separately from the feature list for Early Access.

Beginner’s Guide
A practical opening route: clean the shop, place the checkout, establish tokens, add machines, handle repairs, then expand without overextending.

Economy
A practical guide to token pricing, hourly income, daily cash flow and bank loans—focused on launch-day decisions rather than old demo balance numbers.

Machines & Attractions
A catalog of the machine and attraction families listed for Early Access, plus a buying framework that keeps old demo prices separate from launch values.

Cafeteria Guide
How food and drink service fits beside the arcade floor, how the demo introduces snacks and vending, and when a cafeteria worker prevents the side business from consuming your whole day.

Repairs & Maintenance
How the hardware and software repair tools fit into the daily loop, why broken machines should be triaged quickly, and when repair/cleaning staff become worth automating.

Rooms & Expansion
How to think about expansion from the demo’s first rooms to the up-to-10-room scope listed for Early Access, including layout priorities and when more floor space is useful.

Staff Guide
A role-by-role guide to cashiers, cafeteria workers, repairmen, cleaners and token collectors—what work each role removes from your plate and when that automation matters.

Tokens Guide
How colored tokens actually circulate through machines, where the token scoop fits in, how pricing is presented, and why token-box maintenance becomes an automation problem later.

Go-Kart
A dedicated guide to the Go-Kart attraction, with layout and expansion advice kept separate from older preview balance numbers.

Bowling
What Bowling adds to the arcade, why it is a room-scale attraction rather than a normal cabinet, and what the demo shows about its hourly-income role.

Demo vs Early Access
A clear comparison of the June demo and the September Early Access scope so older videos are not mistaken for launch-build details.

Tips & Tricks
Fifteen practical operating habits for the early arcade, with version-sensitive numbers intentionally left out.