Beginner’s Guide
A practical opening route: clean the shop, place the checkout, establish tokens, add machines, handle repairs, then expand without overextending.

☷ Table of Contents
Clean and prepare the shop
The demo tutorial starts with a deliberately scruffy venue. Pick up trash, use the broom on dirty patches, and learn the tool wheel before spending money. The opening footage also shows the software repair tool, broom, token scoop, tablet and hardware repair tool in the early tool set.
Place the checkout counter
Ordered items arrive in the cargo area after a short delivery delay. The tutorial then has you place the checkout counter and use it to process customer payments. Put the counter where you can reach it quickly without blocking the entrance or the main machine aisle.
The early videos show both cash/change transactions and card payments. Later, a cashier can automate the checkout workload, so the counter is a core piece of infrastructure rather than a temporary tutorial prop.
Build the token loop
The first arcade cabinet is paired with a token machine. Customers use colored tokens, and spent tokens need to be collected from machines with the token scoop and returned to the matching token boxes. The game’s full Early Access description confirms that the larger economy expands to four token types.
Do not treat tokens as decoration. If the token supply or box workflow breaks down, machines stop contributing smoothly to the customer loop.
Add the first machines
The opening progression introduces a basic cabinet first, then expands into attractions such as Air Hockey and Basketball. In the supplied first-look footage, new attractions become available as company level rises, and the Market app is where you buy them.
For launch-day play, favor a compact cluster of machines you can service quickly rather than filling every wall immediately. The current game includes far more than the demo: the Steam page advertises 28 distinct attraction types across the full Early Access scope.
Run each day efficiently
A good early-day rhythm is:
- Check cleanliness and broken machines before opening.
- Make sure token boxes have enough stock.
- Open the shop and clear checkout lines before they grow.
- Refill/collect tokens whenever you are already passing through a machine cluster.
- Restock vending or cafeteria items when customer traffic gives you a gap.
- Repair broken machines quickly because a dead cabinet is not earning.
Level up and expand
Expansion is the point where the game changes from “run a tiny arcade yourself” into a management sim. The demo only exposed the first few rooms; the Early Access store page states that the current progression supports 10 rooms, deeper customization, more attractions, bank loans and five employee roles.
Add staff when a repetitive task is preventing you from doing higher-value work. Add rooms when you have a clear use for the extra floor space—not just because the unlock exists.
Matched gameplay images


